
Garmokh gro-Mahl
Identity: Orsimer
Age: Late Thirties
Occupation: Blacksmith, Enchanter
Body: Brawny, Muscular Build
Sign: The Shadow
Alias: The Gray Witch
Backstory
Hailing from the slums of Orsinium, still slowly rising from its ashes, Garmokh’s tale began with humble beginnings. Born to a mercenary father and an artisanal tradeswoman mother, with nary more than a few coins to scratch together at any time, he quickly learned the essential acts of survival. As the early years passed by, Garm found himself a natural at smithing, much to the credit of his heritage, an art that he eagerly worked to hone. But another talent emerged in him – his raw ability for magickal manipulation. It was then, in his early adulthood, that things became quite complicated. A traveler blew into the city from a faraway land, stopping to rest for a time. Mysterious, and malevolent, the stranger took a keen interest in Garmokh’s unrefined abilities, insisting upon becoming his mentor. Under the stranger’s tutelage, Garm’s practice flourished, particularly his capability with magics of shadow and the Green. He found himself a master of infusing his blacksmithed crafts with enchantments, gaining him notoriety in the region. However, things quickly took a dark turn; ever paranoid and deceitful, his strange mentor felt Garmokh had grown too formidable, and devised a scheme to take him out. Framing him for mass murder, his mentor murdered several innocent townsfolk using some of Garm’s own crafted arms. When confronted by the Orsimer, the stranger laid a curse upon him, one that would erode his very soul, leaving him naught but a lifeless husk. Forced to flee his homeland, Garmokh retreated into the wilds, beginning a life of solitude, during which he worked tirelessly to stave off the curse – and plot his revenge against his former mentor, the Vagabond. Continuing to nurture his craft, he now seeks power in others to aid him on his journey.
Appearance
Not the tallest of Orsimer but above-average in height, he stands a head taller than many of his people. Tempered by years of labor at the forge, Garmokh sports an imposing, beefy build, his body thick with densely packed muscle. Characterized by a well-developed chest and sloping back, broad shoulders and bulging arms, his upper body sits atop a pair of powerfully carved legs, adjoined by a prominent rump. His deep emerald skin is covered with a thick dusting of coarse dark hair nearly everywhere, particularly evident across his chest, forearms, back and legs. Dimly painted sigils and tattooed runes lovingly decorate his body, a series of defensive wards and spellcasting conduits. His raven-dark hair is typically tied up high in a tail or bun with some draped down to his shoulders, though he occasionally cuts down the sides and sets the rest up in a messy hawk or shaves his scalp down entirely. His thick jaw is beset with an obsidian beard, glossy and a touch tousled, kept at a short length past his chin. A pair of light bluish-gray eyes underlie his thick but manicured brow, barely visible cheekbones poised at an angle above either outer side of the short tusks jutting just past his puffy lips. He is often seen sporting piercings in his ears, nose and nipples, simple iron rings, and decorates his tusks with more flashy jewelry if attending a more upscale event. His garb usually consists of simple, plain tailored textiles, a tunic, trousers and boots. When working the forge or in sparring scenarios, he opts for a bare or barely covered chest, heavy gloves and plated boots with thick leather breeches. When battling, he employs all manner of arms, though is most proficient with a blade in either hand, aided by complex enchantments.
Demeanor
Garm carries himself with only a touch of arrogant swagger, generally preferring to pass by in an unassuming manner. Used to a solitary life, he can be terse and offputting. He is sometimes gruff, seldom angry and often weary. His gravelly voice is even and a touch scratchy, a low purr. He shies away from academic conversations of magickal practice but can find company in either warrior or mage alike. From intensive study under his former mentor, his manner of speech is highly refined, for an Orc. Fond of a good meal and fonder more of stiff drink, he is quite fond of indulging in worldly pleasures. Secretly quite the flirtatious type, he opts to remain reserved until first presented with such a conversation. Overall, he likes to play his cards close to his chest, trying to remain polite and civil unless otherwise necessary, and is slow to open up to others – but can be quite chattery and warm once he does so.